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Who is getting thisTHE RED DRAGON - Today, 05:45 PM
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I admit...I fell for this Pre-orderTHE RED DRAGON - Today, 02:01 PM
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Recent Status Updates
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TheBMTThis game is just so epic and time consuming that I know I can't even enjoy it: http://www.eveonline.com/inferno
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Alpine gremlinFinally got some quality time in with Prototype 2. I must say, they`ve made it even more fun than the first!
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Grumpy JoeSank 150 fenceposts yesterday with one of these babys... http://www.youtube.com/watch?v=G-e3PRa-5yM . I'm sore and sunburnt this mornin'.
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Squad Finder
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ruse 2v2 anytimedreamliner - Apr 17 2012 02:33 AM
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Battlefield Bad Company 2TheReaperKillsU - Apr 14 2012 11:37 PM
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[UKMC] Rush 27/7 | Intense Games | No Minimaprhoscrazy - Apr 14 2012 09:31 AM
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Hardcore Rush Strike at karkand B2Bdjlogue - Apr 11 2012 03:09 AM
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New BF3 Server! Join anytime!QsK v Sickz x - Apr 03 2012 05:05 PM
Overview
For new players, the 128-player maps may feel the most like a historical battlefield, where lines of bunkers establish defensive fronts from one side of the map to the other. In order to succeed, a player will need to both familiarize themselves with these defensive lines and also study the routes of the target objective: the prototype vehicles.
Acquisition Developer Intro Video
Basic Tips
- Unofficially, the Acquisition Maps have two main phases: the bunker phase and the extraction phase. In the bunker phase, the attackers will attempt to break through the front-lines of bunkers and destroy the anti-air batteries, allowing them to spawn closer to their final objective. In the extraction phase, the attackers will attempt to steal the prototype vehicle and drive it to safety. Generally speaking, it is best for the attackers to complete the bunker phase before attempting the extraction phase.
- For an attacking squad, there are three basic strategies for taking out an enemy bunker: smoke grenades, smoke grenades, and smoke grenades. The smoke grenades are a cheap way to neutralize the turret and confuse the defenders. For extra credit, the attacking squad can hit the turret with weapon fire while it is encased in smoke. Defenders will often give away the turret’s location by firing wildly in the smoke.
- During the extraction phase, attackers should select an evacuation route and then assign squads to remove any obstacles along that route. Once the obstacles are removed, keep the squads near the obstacles to prevent the enemy from repairing them and to provide cover fire once the enemy vehicle is stolen and evacuated by the lead squad.
- Defending squads should spend the first phase of the game concentrating on three main goals: 1) Keeping the bunker turret repaired, 2) keeping charges off the bunker, and 3) keeping charges off the anti-air battery.
- Not only should defenders work to keep gates and tank traps repaired, but they should use their regular vehicles to block important evacuation routes.
- Defenders, you don’t need a rocket launcher to damage or destroy a prototype vehicle. If you see a vehicle race by, fire at it. If you see it take damage, keep firing. Every little bit helps.
Advanced Tips
- If the attackers are having a hard time getting through the front line, platoon leaders should coordinate their platoon on a single point in the line. Once one bunker is down, the next bunker’s flank will be exposed, making it more vulnerable. Work on down the line until all bunkers are down.
- Attackers, try to keep a Precision Strike in reserve as soon as your team attempts to extract the vehicle. The defenders may unexpectedly repair a road obstacle, and a Precision Strike is a quick and appropriate counter.
- If possible, the attacking faction’s platoon leader should help steal the vehicle, because his passive repair ability automatically repairs the prototype vehicle without anyone needing to get out and use the repair gun.
- Bunkers are most effective when supported by other bunkers. A defending squad should prioritize protecting its own bunker, but when a neighbor goes down, it should send a few soldiers to help get it back up.
- During the Extraction Phase, the defenders should jealously guard the mortar battery as if it were the prototype vehicle itself. If the enemy manages to steal one of your vehicles, the mortar battery is a quick way to both destroy and demoralize the enemy attackers. However, if your area is secure, don’t let the battery go to waste. Use it to help the other platoon, if necessary.
- Once the bunkers have fallen, if a defending squad has a soldier or two who insists on being a lone wolf, the squad leader should encourage the loner to sneak behind enemy lines and start repairing bunkers. As long as the defending team doesn’t waste too many resources, this is a nice way to knock the attackers back on their heels.
- Try to stay near to your squad. Not only do you receive leadership bonuses but you are more likely to be resuscitated quickly.
- Come in prepared with a loadout that has a repair kit for defending and a rocket launcher for attacking.
- Focus on taking out the defender bunkers and possibly the AAA before you go for the cooling towers.
- Make sure that you take out the bunker turrets from behind cover before you rush in to plant charges on the bunker.
- You can damage the bunker turrets with rockets, grenades, APC turrets, and even small arms fire.
- Make sure that your squad leader puts down FRAGOs on each objective.
- Lead objective assaults with grenades.
- Keep your bunker turret repaired. You can repair it faster with multiple people repairing at once, though there are diminishing returns.
- Repairing the AAA is a great stall tactic since it can push back the attackers. You can often grab a motor pool vehicle and drive up to repair it with some protection.
- You can force offensive Helicopters to fly off by damaging them, forcing attackers to spawn further away from the front lines.
- Repairing the doors around the objectives can prevent the attackers from flooding in.
Videos
Attacking - This is an attacking video with commentary that will show you how to work together with your team in order to own the battlefield. Attacking SVER in Aquisition by rocketing their turrets and holding their AA. The squad splits up into fire teams and holds it down. | TGGunzUp
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