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@  Acerdavidii : (18 May 2013 - 05:13 PM) I enjoyed Star Trek but apparently the nouveaux-geeks are having a hard time with it. Talk about over analyzing something. Pshaw! I say.
@  TheBMT : (18 May 2013 - 03:40 PM) im hearing star trek was pretty good
@  THE RED DRAGON : (18 May 2013 - 12:25 PM) im hearing different things about star trek
@  THE RED DRAGON : (18 May 2013 - 12:25 PM) superman did look pretty good
@  twentyONE : (18 May 2013 - 09:48 AM) Star Trek, Superman and Pacific Rim are the only movies I'm really pumped to see this summer.
@  Acerdavidii : (17 May 2013 - 09:00 PM) Watch in HDhttp://youtu.be/5guMumPFBag
@  Acerdavidii : (17 May 2013 - 08:54 PM) I read the book Joe and while the movie seems to be a big departure I'll still go see it. Of course the movie I'm really waiting for is Pacific Rim.
@  Grumpy Joe : (17 May 2013 - 08:44 PM) Preview of World War Z looked interesting also.
@  Grumpy Joe : (17 May 2013 - 08:21 PM) @ Acer. At least we can agree about something.
@  twentyONE : (17 May 2013 - 05:53 PM) Acer-- I'm going to see it in IMAX next week....I'm pumped!
@  Michrulejj : (17 May 2013 - 04:45 PM) BS FRIDAY NIGHTS!!! PS3 time!
@  Acerdavidii : (17 May 2013 - 02:34 PM) Star Trek: Into Darkness = AWESOME!! (That's all I'm saying)
@  twentyONE : (17 May 2013 - 02:16 PM) Holmboy, I would have joined you long ago if I didn't hate the PS3 controller for shooters.  I like the design of the PS4 pad but curious to see how it "feels" because I am leaning that way. Although it looks like it still doesn't have proper triggers .. sadface
@  Holmboy : (17 May 2013 - 01:33 PM) I'l be playing in a couple hours...on PS3. Why? Because it's BattleStrats Friday Night, you ain't got no job, and you ain't got crap to do!
@  twentyONE : (17 May 2013 - 01:27 PM) Anyone down for some Friday night BF3 action?
@  TheBMT : (17 May 2013 - 12:25 PM) pacific rim does look pretty badass. keeps getting better trailers too
@  twentyONE : (17 May 2013 - 10:12 AM) DAMN!! That new Pacific Rim trailer is BADASS!  That movie looks sick and I'm a big Del Torro fan!
@  Holmboy : (17 May 2013 - 09:07 AM) The first one, I have the Ripper Mod Blueprints if you want them.
@  Balay : (17 May 2013 - 07:23 AM) With Riptide or the first one? I'm up for some, if my internet cooperates. LOL
@  Holmboy : (17 May 2013 - 07:11 AM) Yeah Dead Island is great, still need to find someone to play Co-op with on PS3. Anyone?
@  Balay : (17 May 2013 - 07:02 AM) I did the same thing for Dead Island. For me, Dead Island is one of the best zombie games ever made. But Riptide is a little crap. Lots of bugs, and annoying enemies.
@  Holmboy : (17 May 2013 - 06:57 AM) Yeah, if you pay shipping Balay :P I did the same thing, put it down for over a year. I can't wait to play it again so I can change the story and try to get all of the trophies.
@  Balay : (17 May 2013 - 06:25 AM) I've played Heavy Rain, but I didn't finish it, can I borrow? :D
@  Holmboy : (17 May 2013 - 06:10 AM) That was funny, I had to Google it.
@  Balay : (17 May 2013 - 06:03 AM) LOL "Press X to Jason"
@  Whinterfell : (16 May 2013 - 09:39 PM) God if I hear that name one more time I will kill something.  Not sure what yet but seriously I will.
@  TheBMT : (16 May 2013 - 07:44 PM) lol... Destruction 3.0.  Reminds me of their description of Destruction in BF3.  Its more of an "aura" of destruction than actual destruction.
@  DBMgamer : (16 May 2013 - 05:49 PM) Press X to Jason
@  Holmboy : (16 May 2013 - 01:37 PM) Got a PS3 or can borrow one? Do you like gripping, dark storylines similar to movies like Se7en? Then Heavy Rain is must-have, trust me - http://www.battlestr...555-heavy-rain/
@  Acerdavidii : (16 May 2013 - 01:13 PM) Thx Red, yeah Joe's an ugly mug isn't he. (lol) Hey Holmboy!
@  Holmboy : (16 May 2013 - 12:35 PM) Was that Destruction 3.0? Can't wait for that in BF4...
@  THE RED DRAGON : (16 May 2013 - 12:14 PM) I didn't realize Grumpy joe really does look.....grumpy - nice explosions acer lol
@  Holmboy : (16 May 2013 - 12:14 PM) Howdy Acer, what's the haps?
@  Acerdavidii : (16 May 2013 - 11:40 AM) Howdy Folks!
@  Holmboy : (16 May 2013 - 05:51 AM) Here's a link - http://www.ign.com/a...f-online-passes
@  Balay : (15 May 2013 - 09:22 PM) I saw the news at IGN. Dunno 'bout DBM.
@  Oz70NYC : (15 May 2013 - 08:29 PM) @DBMgamer Where'd you hear that at?
@  Balay : (15 May 2013 - 07:16 PM) Wuuuuut? Are you saying that they're going to remove online passes?
@  DBMgamer : (15 May 2013 - 07:15 PM) EA is doing away with its online pass because it is listening to its customers?  The world is about to end Y'all
@  Balay : (15 May 2013 - 06:51 PM) Who's back? :D
@  TheBMT : (15 May 2013 - 12:05 PM) DL'd it, but too busy to play it.  Hopefully this week I will get a crack at it
@  Holmboy : (15 May 2013 - 09:30 AM) Hopefully it'll be good, Insomniac Games has a great track record on PS3 creating Ratchet & Clank and Resistance. This is their first game outside of the PlayStation family.
@  Dbl Incertion : (15 May 2013 - 07:24 AM) Anyone else play the FUSE demo? Seems like it could be some fun as a time passer during lul season
@  JLesinski : (14 May 2013 - 09:29 PM) Welcome Second Jack
@  Holmboy : (14 May 2013 - 03:01 PM) Hey Second Jack, glad you made it to the website!
@  Second Jack : (14 May 2013 - 01:56 PM) Hello !!
@  Holmboy : (14 May 2013 - 09:23 AM) Yeah, we have a great Original 6 matchup with the Rangers. Time to renew the NY-Boston rivalry!
@  JLesinski : (14 May 2013 - 08:10 AM) My Red Wings gave me plenty of excitement during our series with annaheim. I didn't expect us to win that series, much less the next round against Chicago. At least it will be a good Original 6 matchup
@  Holmboy : (14 May 2013 - 06:07 AM) Almost had a heart attack during last night's Bruins game - Game 7, down 4-1 in the 3rd period and they find a way to tie and eventually win in overtime! - http://video.nhl.com...=248470&lang=en
@  DBMgamer : (13 May 2013 - 08:44 PM) oh and the map where you blow the dam and flood the combat area is called "Chulyshman Dam".... check the Battlefield Forums
@  DBMgamer : (13 May 2013 - 04:59 PM) Fake PS4 commercial its pretty good:  http://youtu.be/3trQXK8oBS4
@  DBMgamer : (13 May 2013 - 04:45 PM) minor update for battlelog, its not the full blown 2.0 update :( , should be down tommorow
@  Holmboy : (13 May 2013 - 06:42 AM) He's notorious for gloating about how notorious he is, lol!
@  DBMgamer : (12 May 2013 - 11:27 AM) not really just guess i was tormenting that team, no tanks for you as long as i am in one
@  chocolatemilk95 : (11 May 2013 - 12:49 PM) So, what, you're notorious in the bf3 ps3 community now DBM?
@  DBMgamer : (10 May 2013 - 11:55 PM) one of my group got stuck on the wrong team, round ends, and he hops over and tells me they where RAGIN over there... "that gamer guy again"
@  schism1861 : (10 May 2013 - 04:52 PM) i just hopped on 21  should be there for several hours  join me xbox people!
@  DBMgamer : (10 May 2013 - 04:08 PM) hopefully Shad I'll be on
@  Shadrix : (10 May 2013 - 01:34 PM) Hey guys I have some free time for PS3 BF3 this weekend, my PSN= Shadrix
@  twentyONE : (10 May 2013 - 01:26 PM) Anyone down for some Friday night BF3 action?
@  Myelencephalous : (10 May 2013 - 11:23 AM) @naesssuhna - welcome aboard!  add the leaders of BS to your friends list and you'll be sure to find a squad to play with.  what time zone are you in?
@  naesssuhna : (10 May 2013 - 06:41 AM) Hey looking for Squad Mates on PS3.  If anyone wants to squad up send me a friend request or I'll send you one   PSNid--naesssuhna
@  THE RED DRAGON : (09 May 2013 - 04:17 PM) Thanks Duke - I added it to the front page of VGN
@  dukebdfan980 : (09 May 2013 - 11:53 AM) Conversation with creators of Assassin's Creed 4 and how it will improve via PS4 http://www.youtube.c...&has_verified=1
@  joost96 : (09 May 2013 - 06:46 AM) Would be even better for me, don't think about gettin a PS4
@  Holmboy : (09 May 2013 - 06:30 AM) All that I've read for the past few weeks points to a GT6 announcement for PS3. I don't think they'll have it on PS4 initially due to internal competition with Drive Club.
@  joost96 : (09 May 2013 - 04:52 AM) No, I think it's a racing event.. GT6 would be a must have, hopefully it's gonna be there for PS4
@  DBMgamer : (08 May 2013 - 08:49 PM) Gran Turismo 6 for PS3???  http://youtu.be/mUK1VLZXNK4
@  schism1861 : (08 May 2013 - 07:43 PM) Jedi Wombat! you out there? getting on again soon?




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Class Discussion: Engineer


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#1 thehighlife88

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Posted 12 June 2012 - 10:45 PM

It has been far too long people. I thought I would kick this title off with a little class talk. One of those my take on how to play, what I use/suggest, and brainstorming for anyone else that might have input. I'll start with my choice, the engineer.

Basically the engineer is an intel gather, detection class. They specialize in CQC weapons and the ability to light up enemies for your entire team. In a nut shell these guys are mobile radars with nasty in your face potential. Naturally it called my name.

To start things off I'll cover the engineer's passive ability: Scope Detection. IMO probably the second coolest thing I've ever seen added to a shooter. Especially a 3rd person shooter which happens to be my favorite type. Essentially what this does is alert you that an enemy is aiming their gun at you by putting a red laser from their location on your body. This occurs a few seconds before they begin to fire so it's kind of an "Oh sh*t" moment allowing you to react.

As I said this class specializes in CQC and they have an array of Personal Defense Rifles (PDRs) and Shotguns to choose from as primary weapons. I'll just graze over these briefly as I'm sure most of you already have them unlocked. In my opinion the first two PDRs you receive in each class are the best to choose from. The wide range of modifications that can be made allow you to match the later guns in either control or mobility depending on how you outfit them and none of the later guns, especially for the Bordark, match the 30 clip magazine. I discovered in general that these are the easiest to use in terms of forgiving play. They function similar to an SMG and allow for longer engagements behind cover while still grating lethality on the move as you attempt to flank enemy positions. Start here if you're new to the game or to the class because it will give you some time to adapt to the engineers slightly squishy frame.

Shotguns come next. This was the reason I chose the class and boy was I not disappointed. They aren't as easy as rifles but you'll get vast enjoyment out of taking down multiple targets in quick succession with single trigger pulls. What can I say I enjoy the rush and the difficulty. It has been a long time since I have encountered a game that gave this weapon back what it has been missing. However, I will warn you that it is also the most frustrating weapon to use due to its inconsistent nature. Generally stemming from lag issues or at least that's what I contribute it to. The only reason I say this is because certain matches you'll be one-shotting people down lanes scratching your head and the next match you'll be throwing your controller because it takes three shots at point blank to kill. When this weapon is on you'll never lose a gun fight, when it's off you'll hate life. With that being said most of the shotguns function similarly even though their stats are different so choose what looks best to you. Also note that because of the lack luster range use these only if you're comfortable cover hopping and know the map hot spots. You'll never win gun fights against people behind cover running at them with this. Believe me I know. On a side note I wont comment on Dragon's Breath vs Buckshot vs Slugs because I don't have any data to back up anything I say. Personally, I felt that while the breath looked cool functionally it wasn't worth it and the shotguns are already so hit or miss that the increased range gained by the slug didn't seem to matter much either. If anyone has different things to say I'm open to hear them because I'm curious to know what the facts are here.

Secondary weapons I wont really cover because this is all personal preference. I usually go with the EMP or smoke launcher depending on the type of people I'm playing. There again I'm usually objective oriented so if I can aid my team in capturing points in conflict I will.

Grenades: Stick to your sensors. They're the reason you carry them and they're what makes you unique. Not to mention you get fantastic bonus XP for kills that result from your detections. On a side note don't spam them. You get 2 per spawn so don't throw them around willy-nilly right as you're in game. Strategically use them to flush people out of hiding or make sure areas are open before you bolt for objectives. The other grenades are carried by all other classes minus the Decoy which I found useless in all scenarios I tried to implement them.

Equipment: This is a tough one because the engineer has so many tools at his disposal that I can't pick one over the others because it comes down to play style. I will admit that the most popular seem to be the UAV, CUAV later, and the sentry. Each comes with it's ups and downs so it depends on whether you'd like to be able to spot people from the sky, later on shooting missiles and emp pulses, or have a sentry cover your ass while you secure things. It is good to note that the sentry will only fire at things directly in its LOS. Anything approaching from the sides or back is ignored limiting its functional use. The other odd ball, if you will, is the jammer. This is an interesting concept because you are allowed two which when placed will eliminate ANY detection mechanisms that are attempted. In theory this could allow your entire team to lock down an area and never be spotted. In practice though it usually didn't matter all that much because communication negates the function and most time frames aren't long enough to warrant taking the time to put them down. Personally I'm a UAV fan but that's only because I've discovered that on top of lighting up enemies for your team, XP bonus potential, it also gives you an idea of where people are coming from and what areas of the map are hot. I'll throw it up and take a look around then plan my flaking or objective running routes accordingly. This helps because I tend to stick to the shottys.

I suppose I'll leave this with my current set up (I say current because I've restarted this class 4 times)

*Primary- shotgun: I added everything you can add minus touching the trigger and the magazine
*Secondary- EMP/smoke launcher: If the opponents are sensor or UAV happy I'll slap the EMP on simply to get some more XP points while negating the effects of the equipment. Otherwise the smoke removes sniper LOS and creates running lanes. Most people don't have a counter for smoke equipped so a smoke,sensor combo lights people up while they can't see anything.
*Grenade- Sensor: Bread and butter plain and simple
*Equipment- UAV/CUAV: An unlimited sensor with upgradable missile/emp pulse capabilities that also identifies hostiles and allows planning for routes.

DISCLAIMER... I will note that whenever given the choice between control and maneuverability I always opted for the control specs. The latter only grants faster strafing speed while aiming. It doesn't increase any other speed except for that one stat. Personally I found no use for it because most speed buffs are erased from the server lag issues. I found it better to put more bullets on target in succession. Feel free to expand on anything I've said or express your own opinions on how you think this class should be played. I'd even like to hear suggestions on how to play this class more effectively from a team mate perspective.

Edited by thehighlife88, 12 June 2012 - 10:56 PM.

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#2 Holmboy

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Posted 13 June 2012 - 09:20 AM

Great guide, any opinions on the Stun Gun for data hacking enemies? Is the Field Computer worth it at all?
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#3 thehighlife88

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Posted 13 June 2012 - 09:00 PM

If you can put yourself in the scenario where you're constantly flanking enemies and are consciously aware of pulling a stun gun out go for it. In fact, if you were to use a PDR you could easily get away with this set up. Intel of any kind will always be more benefitual to your team no matter what form it comes in. I never had much success with it because of my shotgun use and ADD actions. Usually I'm more excited about popping a couple guys from behind than stunning one. There again it's a conscious thing that I don't think about until after I've killed them. If you can make it work for, you more power to ya.

As for the Field Computer I would almost entirely disregard everything about it. In the beginning it sounds awesome but in practice I think the times shaved off of location and data hacking were less than 3 seconds. There again it's a preferance thing but I could almost make a better argument for carrying the med kit than the computer simply because if the total time saved is a whole couple of seconds that really isn't going to make much of a difference between having the objective and not.
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#4 smokelessforman

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Posted 15 June 2012 - 05:39 AM

Highlife great to see you in the fold again. Hope you are well. I do have to strongly disagree with you though on the field computer/stun gun. I have seen many many battles turned because I or someone else found a straggler trying to flank and was able to hack. Plus the XP you get is unmatched. First the stun, all the assists you get from each opponent killed from the hack, plus when you kill the straggler after you stun them. Those couple seconds have been crucial as well. More times than not, I get the hack off and just see XP lighting up my screen while I am spawning in.
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#5 thehighlife88

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Posted 17 June 2012 - 10:25 PM

Things are going well smokey. Grad school is taking up a lot of my time. I'm currently taking 32 credit hours so I'm on when I can be. I agree with you 100% on the stun gun. There's a time and a place for it and if you can get it off your team is set. I'm just hesitant to give it a thumbs up because I've run into people and games where all they do is run around with it out. Now I don't know about you but it's annoying to lose a gun fight to someone simply because they stun you in the middle of your fire. That's one of those lag/balance issue things I'd like to see fixed. Like I said if you can find good times to use it where you aren't relying completely on it. Go for it because it is a huge boost to your team.

For the field computer I have to disagree. If you don't know, the person capturing the objective gains a "confidence boost" for teammates in the vacinity while they are interacting. Not only is this more XP for those watching his back but it also removes the need for the computer because it serves the same purpose. Now sure if you're lone wolfing I could see your argument for it. However, I can make better arguments for other items based on the confidence boost deal.
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#6 thehighlife88

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Posted 18 June 2012 - 12:09 AM

http://www.youtube.c...ure=context-gfa

Take this with a grain of salt. I don't know his references or anything like that but for raw numbers I found it extrememly useful for any of you interested in these things.
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