Except it isn't.
Y'all remember this article from late last year? Specifically, this graph:

Now, you can probably see where I'm going with this. In this report from last year, Nvidia calculated that the GTX 580, their most powerful card on the market at the time, was effectively ten times as powerful as the GPU (graphical processing unit) packed into your 'Box. The GTX 580 lies somewhere in performance between AMD's HD 6970 and HD 6990 cards. All three of them will run you a damn pretty penny, but that's not really much of the point. As you saw in the article, the next Xbox will likely be running something very similar to the HD 6670.
Warning: technical mumbo-jumbo ahead. Don't be afraid to ask questions.
For those of you uninformed in the ways of model labeling, be aware that higher numbers don't mean better. An HD 5970 would kick an HD 6350's ass, and would only be defeated by the upper models of the 6000 series (like the HD 6970 mentioned above). This is because each series (6000, 5000, 4000, etc.; Nvidia does this too with their 100, 200, 400, 500, etc.) is a brand new type of architecture - with each successive series, the engineers will come up with a new more efficient way of doing things, and this will be the new architecture. However, in GPUs, raw horsepower and memory make a bigger difference when you're only making the hop between one generation (i.e. 4000 to 5000). A jump between more than one (i.e. 4000 to 6000) will yield a significant difference, enough to where a newer mid-range card may match the older powerhouse card. In each generation, the company will come up with four classes of GPU on the new architecture: integrated (built into the motherboard, for everyday computing), entry-level (not good for much beyond HDTV), mid-range (play some games, speed up your work in Photoshop), and high-end (enthusiasts, hardcore gamers, and people who don't mind paying the electricity bill only). As with any piece of technology, when they release the new stuff, the old stuff gets less expensive. A new generation of GPUs will drop the price on all the previous GPUs once the supply is high enough of the new stuff.
So why did I explain all of that to you? To help explain that the HD 6670 is not a high-performance piece of technology, and it never was. It was designed from the get-go to be an accessible mid-range GPU that Joe Schmoe who likes to play TF2 on the weekends could go buy affordably at his local Fry's Electronics and plug into his computer without worrying about power consumption or anything like that and be good to go. You can get one of these things for as low as $70 right now. (Note: you don't need even approaching a 6000 series card to play TF2, but it'll let you run it maxed in comfortable framerate zones, which is nice.)
What's more, AMD just launched their new 7000 series of GPUs. The only one available right now is the HD 7970, and it's currently the #1 best GPU you can buy (unless you're like me and are an antialiasing whore, then you want to go with Nvidia's GTX 590 because of stuff you guys really don't care about, especially since next to no console games use antialiasing anyway). Needless to say, the 7000s haven't exactly saturated the market yet, so prices haven't really been affected, but once more of these things in the various ranges of the series come out (and Nvidia's response comes later this year), prices are going ever so slightly south.
What's more, the next Xbox won't be here until 2013 according to the IGN article. Late 2013. Let's go over some history. 5000 series debut: late 2009. 6000 series debut: mid 2011. 7000 series debut: early 2012. These things are on a cycle of anywhere from less than a year to two years. Late 2013 is in a little less than two years. Chances are there will be an HD 8670 out by the time you get your hands on an Xbox 720 swinging that swag HD 6670. It will be two generations old and being packaged as new and improved. Compare today to the HD 4670, which you can buy for $50. Tip: the 4000 series is kind of a joke today. In this benchmark, it only barely scrapes by an average 30 FPS (the bare minimum for shooter games) on good old Call of Duty 4 - on medium settings. To be fair, it's on a pretty damn big screen resolution - higher than any you'll see on your TVs any time soon. But you get the point, no? The HD 6670 can shrug CoD4 no problem, but it was the HD 4670 that had to bear it. In late 2013, the HD 6670 will be today's HD 4670.
Now, why am I bitching about this? "Maf, you're an elitist PC jerk who left the Xbox years ago! Why do you care?" Because on Microsoft's part, this is cheap and lazy. You all remember when the Xbox 360 came out - how AMAAAAAAZIIIIIIIIIIIIIIING the graphics were! Because the Xbox 360 used graphical technology that was well above that of the average computer at the time. (Yes, I see that in the graph that I myself posted above, the PC bar is higher - but note the margin by which it is higher and note that that represents the absolute creme of the crop from Nvidia's 2005 GPU offerings. The mid-range on the PC bar actually lies below the console bar.) It used the best of what was available and made it relatively affordable by making up for lost costs with an online subscription fee. Sony did the opposite by giving you a free online service but charging $600 a pop per unit on release. But they used advanced hardware and it extended the life cycle of their systems, probably well beyond what it should have but they did it. Remember back to before Battlefield 3 was released. While that game was being hyped, what did it seem like just about every dev team out there was saying? "We want to get on with the next generation of consoles! These ones are completely tapped out and we can't do any better!" Rumors of new systems were running rampant, and they're still here - thus, this topic exists. But according to this rumor, which was posted not by some gaming inquirer but by large gaming news outlet IGN, with no air of any uncertainty, that the next Xbox will arrive in two years packing mid-range hardware from last year. What?
This is my problem with that. Because this time Microsoft decided to be cheap, because one of the biggest and most profitable international corporations in the world decided that the $10 price hike on the XBL fee for their millions of users wasn't enough to make up for the lost money on individual Xbox systems and money spent repairing RROD'd systems, that I guess it'd be better just to just use modest technology next time around. Make the thing already facking obsolete from day 1. Again, as a PC gamer, why do I care? Because developers develop things multiplatform. Game technology is limited to the lowest common denominator. With the Xbox 360, that was actually the PC at the time of release before the PC eventually overtook it (again, midrange on the PC bar is below the console bar on the graph above). Then, as PC technology pulled further and futher ahead... nothing really that amazing happened. Most graphical improvements were the result of clever tweaks, shortcuts, and technomagic to make the same stuff look prettier and run on the same hardware as before. DICE was the first major developer in YEARS to build an engine focused on the PC's superior power, and look what that got us - the PC version is definitely prettier...but they're really pretty much the same damned thing. Particle effects are denser, shadows more detailed, and foliage and random little doodads on buildings get rendered beyond fifteen feet in front of your face on the PC. That's about it. And I can do this now. The computer I have right now that I got a year and a half ago is better than the Xbox that's planned for release in two years.
I realize that graphics aren't what make the game and gameplay is what makes the game. Why do you think I play so much TF2? Frostbite 2.0 beats the hell out of Valve's Source. But progress is progress, and it's a little bit... infuriating to be leashed to something slower. Without the ball and chains, the prisoner could run! We've all seen those videos of CryEngine 3 and Unreal Engine 4. Holy shizz, they look pretty, but PCs can already run that. They've just never made any games with them because consoles can't run that. But come 2013, there's going to be a brief burst in technological prettiness and a dip in decent games as developers make exploring the "new power" their focus. Except it's not new. It's not new at all. It's two years and two generations old and we could've already been there and moved on for everyone, console and PC users alike, if Microsoft weren't so stingy. And you know that Sony is going to have something comparable to make things competitive.
What if it wasn't my exclusive right as a PC user to have access to 64-man conquest in Battlefield 3 but rather everyone got to enjoy it? Conquest Large on some of the B2K maps have like seven flags or something like that, dude. I know none of you console users like not being able to experience that; whether it's fun or not, you'd like to try it, because someone else has it and you don't. Well, the way the next generation of consoles looks to be shaping up, the time between a race of improvement to obsolescence and desiring something new is going to be far, far shorter than it was this time around.
******* A, it's 4 AM. Good night, everyone.
Edited by Mister Maf, 25 January 2012 - 03:25 AM.




















