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BF3 weapon ballistics.
Posted 18 October 2011 - 08:14 AM
How cool would it be if you could adjust your "Zero" or point of aim/point of impact in game? I think it would make shooting adjustments at ranges much easier, but you could only do it say when spawning or something. Has dice ever said what they use for a zero?
Anyways, maybe theres a way to graph it out, I mean if they can calculate muzzle velocity based on attatchments and how it affects bullet drop in game, I would think that this wouldnt be too hard to do. Maybe the calculations in a multi player game would smash servers from having to track all that, I dont know, just a thought.
Posted 18 October 2011 - 09:22 AM
The Mill dot scope is your best bet in the game as it allows you quickly range and sight in targets, then from there it is all trial and error and practice to get to be an expert which make it more of a challenge.
I can remember playing a hunting game on the PC years ago and had a drop chart for all the weapons. It was awesome getting the super long shots.
Posted 18 October 2011 - 10:27 AM
Posted 18 October 2011 - 06:06 PM
I'd find you an example of the adjustable scopes, too, but YouTube is being dumb for me. Sniper rifles can also use their ironsights even if there's a scope attached, just like in real life (at least, that's how it worked back then).
RO2 is a very very unforgiving non-hand-holding shooter, though. People say you can't play Battlefield like you play Call of Duty - RO is even further in that direction; you can't play RO like you play BF.
Edited by Mister Maf, 18 October 2011 - 07:27 PM.
Take your lumps like a man, Private Twinkletoes.
Posted 18 October 2011 - 06:28 PM
Posted 18 October 2011 - 09:37 PM
Edited by CelticBlue, 18 October 2011 - 09:38 PM.
Posted 19 October 2011 - 12:55 AM
Posted 19 October 2011 - 02:07 AM
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