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RPG, CarlG, or AT4 for shooting tanks?
#1
Posted 30 August 2010 - 06:55 PM
I'm reading the description of the CG and it says one of it's intended uses is against non-armored vehicles. The RPG on the other hand mentions it should be used against armored vehicles. I'm guessing if I'm trying to take out a tank, the RPG would be the preferred anti-tank weapon of choice? If this is the case, I don't understand why I see so many engineers running around, shooting tanks with the CG. Let alone the love affair some people seem to have with it. Am I missing something here?
#4
Posted 30 August 2010 - 07:38 PM
Carl G: More damage to infantry, less to vehicles. Less drop from projectile (3-4 for a tank?)
AT4: Besically NO damage to infantry (unless it is a direct impact), and more to vehicles. User Controlled (I think 2-3)
My favorite is the RPG for the drop of the missile and damage to vehicles plus the ability to kill infantry, but it is mostly preference as to which one you will like most overall.
Edited by Sneaky Beaver, 30 August 2010 - 07:39 PM.
"Ten soldiers wisely led will beat a hundred without a head." -Euripides
#5
Posted 30 August 2010 - 08:19 PM
Another bonus of the RPG is tracer compatibility. IF you get a good tracer mount on either the sides or back its a solid hit. But if you get the top of the tank on the turret area you can pull out Javelin type launches. Just get the lock on, aim straight up and let it fly. I think it does more damage then even the back and sides when done like that.
The AT4 with the explosive upgrade is very powerful, but it leaves you momentarily vulnerable to getting shot since you have to guide the rocket. With the RPG and Carl Gustav you can fire and get back to cover very quickly.
*Side note about the Carl G, it works wonders on Helicopters. So if you expect to run into heavy heli use, then bust the Carl G out. Their is a vid in Bad Company 2 section bout taking heli's down. VERY useful.
Edited by TheBMT, 30 August 2010 - 08:20 PM.
#7
Posted 30 August 2010 - 10:19 PM
#9
Posted 31 August 2010 - 10:13 PM
Thanks!
Great info. I never realized the CG was so useful against infantry. I see now how each of these weapons have their purpose.
Thanks!
#11
Posted 01 September 2010 - 05:51 PM
RPG = 1 meter
Carl G= 1.8 meters
AT4 = 0.6 meters
Many people do use the CG vs tanks just because it's the "All situations" rocket. I don't think they choose it specifically for tanks.
AT4 is incredible for long distance no-drop counter sniping if you aren't the target.
As far as the CG vs Helis... yes it has higher speed. But a RPG locked on (speed wouldn't matter here) doing more damage and possibly causing the Heli to explode instantly due to the over-damage (more likely if it is already shot up) is more likely to cause the death of the passengers, correct?
#13
Posted 03 September 2010 - 11:37 AM
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