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Close Enough!
Alpine gremlin - Today, 01:39 AM
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cant find bf3 pc version limited edition anywhere...help!snaithy182 - Yesterday, 05:36 AM
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X Box 360 Players Needednaesssuhna - Feb 03 2012 01:58 PM
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silencers on snipers any good or just a pile of poo?snaithy182 - Feb 03 2012 10:52 AM
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Master Chief vs Leonidas. Epic Rap BattlesTHE RED DRAGON - Feb 03 2012 07:45 AM
Recent Status Updates
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Alpine gremlin
You know that your base isn`t properly defended when I can steal your attack chopper from that base twice in the same game...
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chocolatemilk95Getting a new headset, not gonna be talking much (if at all) when playing, so hear ya'll in about 5-10 days.
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Pacifistok, i have officially found the best concert ever, and its in detroit in april. take a finnish viking metal band (turisas) and add in a scottish pirate metal band (alestorm), finish it off with the whole concert being floor tickets, and you get one hell of a night
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Paradoxhttp://www.youtube.com/watch?v=K0xo2Hq_Fzg&feature=mfu_in_order&list=UL I'm crying because of the childhood memories right now
Squad Finder
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XBOX BF3 Conquest/RushWORKB4GLORY - Yesterday, 08:20 PM
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X BOX ANYTIME OR DAYnaesssuhna - Feb 03 2012 01:48 PM
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Looking for PC players Bf3uscphyco4 - Feb 03 2012 01:19 AM
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ENDWAR skirmishTBRxiiOpticZz - Jan 29 2012 10:07 AM
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ENDWAR skirmishTBRxiiOpticZz - Jan 28 2012 11:59 AM
Changes to Halo: Reach Since the Beta
Many of us got a chance to play the Halo: Reach Beta when it was out. To be specific, more than 2.7 million players participated in the Beta, which lasted from May 3 to May 20. When the beta went public, more than a million people played the first day, causing back-end servers to struggle to handle the traffic. While the engineering team overestimated server load, bugs in server clusters caused game uploads to become backed up, slowing matchmaking to a crawl until the underlying issues could be fixed. Bungie has confirmed that the 16 million total hours of play time and large-scale rollout of the game was vital to seeing how Reach would perform.Now on to the BIG question. What has changed since the Beta?
A lot of the changes have been covered in prior articles. Some changes that have been disclosed recently are:
- Increased run speed
- Increased jump height
- Grenade damage and radius decreased and visual impact toned down
- No more rapid-spam for Armour Lock ability
- Armour Lock ability no longer drains opponent's shield when meleed.
- Shield recharge time slowed
- Encounter time increased
Some of the other changes that have only just been disclosed are:
-Head shot characteristics for certain weapons have been tweaked
-The Elites shields take longer to recharge
-Invasion mode now gives each team a turn as an elite and a Spartan
Also thanks to the just released OXM Report that you can watch on your XBox Dashboard, we have confirmed some interesting details about Forge World. The movement controls of the editing tools are much improved, you have the option to change colors for certain bases and you have full control of team spawn locations.
Lastly the video we include below gives you an awesome preview of 2 new maps, the reimagined Ivory Tower and Zealot which is very similar to Midship from H2.
Enough with me trying to explain it, watch this video for the whole story.












